Video Game Review: Castlevania: Symphony of the Night (PlayStation)

There are lots of great video games over all consoles and platforms, spanning five decades. Few, however, are actual masterpieces. Castlevania: Symphony of the Night is one of those rare masterpieces.

I can’t say a bad thing about this game. I love it wholeheartedly and playing it in 2018 made me weep for myself, as I haven’t replayed through it enough over the years. This experience though, has assured me that it is something I’ll have to play through over a weekend every couple of years. Man, I really enjoyed stepping back into this for the first time in over ten years. It also made me feel the sense of excitement and awe that I had for it when I first bought it and took it home in 1997.

I have always been a fan of the original three Castlevania games and this takes the best elements of the original trilogy of titles, mixes them together and pushes away all the negative parts.

While most people don’t like Castlevania II: Simon’s Quest, I always adored that game and how ambitious it was for the time. That ambition and it’s RPG like style mostly just upset people that wanted it to be more like its predecessor. But Symphony of the Night borrows the RPG elements, throws them in here and presents it all as something closer to Castlevania III: Dracula’s Curse, which was a much better version of the style of the original game.

Like Simon’s Quest, you have to round up pieces of Dracula’s body in order to fight him. And also like Simon’s Quest, you have the freedom to go where you please and obtaining certain items unlocks access to new areas.

The thing is, and most Americans in 1997 didn’t know this, but Symphony of the Night is actually a direct sequel to Castlevania: Rondo of Blood, which didn’t come out in the States until later and was then renamed Dracula X. I’ve never played Rondo of Blood but now I want to after revisiting this. Rumor has it, that a version of it is being released for PlayStation 4 soon.

Anyway, apart from this tapping hard into Simon’s Quest, I also love how many firggin’ boss fights you get in this game. There are bosses everywhere in the castle. It’s like you can’t go ten minutes without encountering another boss to fight. What’s also great though, is that the classic bosses return, as well. You get to fight the Grim Reaper, Frankenstein’s monster, the Mummy and Medusa. You even get the annoying hunchbacks, the pain in the ass gillmen and the mindless zombies, as well as so many other regular enemies that every section of this game is new and fresh.

Castlevania: Symphony of the Night is absolute perfection in an artistic and interactive medium where such feats are incredibly hard to achieve. Kudos to Konami, as this is one of the best games the studio ever produced and my favorite in the great Castlevania series.

Rating: 10/10
Pairs well with: The original Castlevania trilogy for NES, Super Castlevania IV for SNES, the Gameboy Castlevania games and Castlevania: Rondo of Blood (also known as Dracula X).

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