Comic Review: Batman: Knightfall, Book I

Published: 1993-1994
Written by: Doug Moench, Chuck Dixon, Alan Grant
Art by: various

DC Comics, 634 Pages

Review:

I’ve put off reading the Batman: Knightfall saga for so long because of two reasons. It’s spread out over three massive books and each of those books is pretty pricey. However, Comixology now has the first book available for free to Unlimited subscribers and they just had a big sale on the other two books. So I was able to get this whole thing for about $8.

So now that I have this series in my possession, I can start reading all 2000-plus pages of it. Yes, it’s a real monster – big enough to rival the mass of Bane on the cover.

Over the years, I’ve acquired a few of the issues within this massive saga but it started to come out as I was going into high school and I moved to a much smaller town where I couldn’t buy comics. So I never really got to read it, even though I’ve come to know the story fairly well.

The story, mostly penned by Doug Moench and Chuck Dixon, is quite good. There are a lot of layers to this massive story, as there should be due to how much material it has between its covers. However, some things do feel a bit rushed, as there isn’t much build worked in to the major plot developments.

For instance, Batman is broken pretty quickly in this saga. And then Azrael is given the mantle of Batman and immediately, he acts like a psycho in how he fights crime. He’s a dick to Robin, he almost lets a kid die to pursue the baddie and he retrofits the Bat-suit with claws and spiky, metal shit. I think it would have enriched the story to show Azrael slowly slip into this aggressive new Batman.

Still, that doesn’t hinder the book very much, as there are so many other characters and situations to track through this volume’s 634 pages.

I was surprised to see Azrael actually defeat Bane in this book, as it is only the first third of the saga. So I don’t really know what that means going forward and I was pretty sure that Bane’s fall would be at the end of this huge saga.

This is absolutely quintessential ’90s Batman though. And that’s really what’s so great about it. Bane is the perfect villain for this era and Azrael is a very ’90s twist on heroism. I even enjoy Azrael’s cringeworthy Bat-suit because despite its awfulness and nonsensical design, it fits the era.

Additionally, the art in every issue collected in this giant piece of work is damn good. I’ve always been a big Graham Nolan fan and his work here is some of his most memorable.

I’m glad that I finally read this. It exceeded any expectations I had for it, even if I thought the narrative was choppy in parts. But I also attribute some of that to this story being a big crossover with multiple writers.

If you haven’t read Knightfall, you probably should.

Rating: 9.25/10
Pairs well with: the other books in the Knightfall saga, as well as pretty much any Batman story from the ’90s.

Comic Review: Red Hood and the Outlaws, Vol. 3: Bizarro Reborn

Published: April 24th, 2018
Written by: Scott Lobdell
Art by: Joe Bennett, Tyler Kirkham, Dextor Soy

DC Comics, 188 Pages

Review:

Out of all the volumes of the Red Hood comic that focus on the trio of Red Hood, Artemis and Bizarro, this is my favorite.

Man, this story was solid as hell and it was also a pretty emotional due to how we see Bizarro die, come back to life as a super-genius and then find out that he is still going to devolve into a dumb brute again.

For long-time fans of Jason Todd, this is especially emotional, as we see him finally find a sense of family that has eluded him for so long. He’s no longer alone, he’s with people he loves but you get the sense that it’s all going to be taken away from him in the near future. Re-reading these issues now, it certainly adds more context to his more recent stories.

Scott Lobdell has done such a fantastic job with this series and even though my pull list from my local comic shop keeps shrinking, this is a series I just don’t want to give up. It’s much better than the industry standard in modern times and it is awesome that there is top tier talent working on a book that mainly features B or C level characters.

This volume actually collects three short story arcs, which see cameos from a lot of cool characters like the modern Suicide Squad, Nightwing, the modern Bat-family, Lex Luthor and others.

I’m also now a big fan of Dexter Soy’s art style. I didn’t know much about him before this series but the issues he works on just look fantastic.

Red Hood and the Outlaws is one of the best DC Comics titles of the last few years. I wish more people would read it, even if the most recent stuff is a bit different due to Jason Todd being alone, once again. But I feel as if that’s leading to him reuniting with his Outlaw family.

With DC cancelling a bunch of titles in the very near future, I really hope that this isn’t one of them.

Rating: 8.75/10
Pairs well with: the other Red Hood and the Outlaws collections post-Rebirth. Also, the recent Bat-family titles: NightwingBatgirl and also the current runs on Suicide Squad and Deathstroke.

Comic Review: Justice League Odyssey: Ghost Sector

Published: September 26th, 2018 – January 30th, 2019
Written by: Joshua Williamson
Art by: Stjepan Sejic, Phil Briones, Jeromy Cox, Carmine Di Giandomenico, Ivan Plascencia

DC Comics, 137 Pages

Review:

I was a bit saddened when Green Lanterns ended its run a few months back, as I was really digging Jessica Cruz’s story arc over the duration of 50-plus issues. But luckily for me, she joined this team, which is actually a really cool mash up of characters that currently don’t have much else going on.

This teams up Cruz with Cyborg, Starfire and Azrael. It also brings in Darkseid, who has a hand in the events that transpire. Is he a protagonist or an antagonist? You do find out by the end of this five issue story but it all plays out really well and this has been one of the more engaging comic books currently being published.

This story doesn’t have a definitive conclusion but it helps to build up this series and it looks to be promising something bigger on the horizon. It does have a nice cliffhanger reveal which opens the door for a more serious threat than what was first apparent.

I like this mix of characters, they have a good dynamic and I will continue to keep reading this, assuming it doesn’t go off the rails at some point.

The art is solid, even if it does have different people working on it issue to issue. It needs to find a consistent art team but at least the styles have meshed well thus far.

I love cosmic stories, which is why I have been a big Green Lantern fan since the beginning of the Geoff Johns era. This continues that tradition well, even if Cruz is the only Lantern here. But seeing her removed from the Corps and working with a new group of allies is also pretty intriguing and it is something that her character needed if she is going to evolve into something more than just another human Lantern.

Rating: 7.75/10
Pairs well with: other recent DC Comics cosmic stuff like the recently ended Green Lanterns series.

Comic Review: Detective Comics, Vol. 1: Rise of the Batmen

Published: February 7th, 2017
Written by: James Tynion IV
Art by: Eddy Barrows, Eber Ferreira, Alvaro Martinez

DC Comics, 158 Pages

Review:

Since I have been liking a lot of James Tynion IV’s work, as of late, I figured that I would go back to the beginning of his Detective Comics run and revisit it, as I was a fan of the things he did and the team he built.

If you are a fan of solo Batman stories, this isn’t the series for you.

Batman convinces Batwoman to join him in forming a team to protect Gotham City. As a larger group they can be more effective than working independently.

This new team consists of Batman, Batwoman, Red Robin, the Spoiler, Orphan and Clayface.

I was always attracted to the idea of Clayface working with Batman. He feels like the odd man out and sticks out like a sore thumb within this group of similar styled heroes but his story and his attempt at redeeming himself was well handled by Tynion. And that really starts here.

We find out that Batman has been replicated by the military on a large scale. If you are familiar with the Arkham Knight video game, the story is kind of similar. The military is building an army of Batmen similar to what the Arkham Knight was in that video game.

Batman and his new team must stop this immense threat while also dealing with the oncoming storm of the League of Shadows.

There are some solid twists and reveals within the plot that have major consequences for everyone involved, especially Batwoman and Red Robin. This is a pretty pivotal story if you care about those two characters.

The art is solid, the writing is damn good and while this doesn’t completely feel like a self contained story, it is a nice intro to this good run on Detective Comics.

Rating: 7.75/10
Pairs well with: other collections of James Tynion IV’s run on Detective Comics.

Comic Review: Nightwing: The New Order

Published: March 8th, 2018
Written by: Kyle Higgins
Art by: Trevor McCarthy

DC Comics, 144 Pages

Review:

This came highly recommended from several people who have pretty good taste in comics. However, high recommendations usually lead to me feeling underwhelmed. This doesn’t underwhelm though, at least it didn’t for me.

Nightwing is a murdering fascist prick in this story, which is essentially an Elseworlds tale, even though DC Comics doesn’t have that imprint anymore. Well, DC should resurrect it. I love stories from alternate realities and how the regular rules don’t apply.

The main part of the story takes place in 2040 but even the flashbacks are in the future, as they are twelve years in the past from the main story. Nightwing took it upon himself to use a device that took the powers away from Earth’s superheroes. This caused a major event where many heroes and villains died as a result. Nightwing did a dark and dirty thing in order to save the Earth, as he felt that he needed to. Years later, his identity is public and as Dick Grayson, he is the face of the government agency that keeps the superpowered population of America in check. He’s a total Orwellian fascist that constantly has to justify his evil decisions and actions.

However, Dick’s whole world comes crumbling down when it is discovered that his son has powers. Dick in a typical “holier than thou/the rules don’t apply to the rulers” hypocritical turn, sees his agency turn on him in an effort to bring in his son. Dick goes on the run from the law that he established, getting more and more woke to the reality of the world he created.

We get to see the Titans of the future show up, we even get Lois Lane as a Blue Lantern and see Superman and Lex Luthor working together for a better future. We get to see what Tim Drake and Alfred are up to as well. Plus, there are cameos by the John Stewart Green Lantern and Mr. Freeze; both of them work for the fascist government. But the main person hunting Dick Grayson is the former Batwoman, Katherine Kane. Kane is now the head of Dick’s fascist agency and she is a stone cold tyrant.

I liked the story, I thought it was mostly executed well, even though Dick seemed to change his mind too quickly and always seemed like a fish out of water once he got in over his head. He sort of just got pulled along for the ride by the midpoint of the story and things happened around him even though it was all directly related to his story.

The real high point was the art. Trevor McCarthy did a fabulous job, there was great detail and this didn’t feel like many of the other modern comics where lazy artists use an overabundance of 3D models and Google Images run through a filter. I’m not saying that McCarthy didn’t do this but it certainly wasn’t noticeable.

Nightwing: The New Order reminded me a lot of the great Elseworlds tale Superman: Red Son, which is really high praise. There were some similar themes and the tone was very dystopian.

I’m glad that I picked this up, as Nightwing has been a favorite character of mine since I was a child that regularly read Batman and Teen Titans comics in the ’80s.

Rating: 8/10
Pairs well with: Superman: Red Son. As well as the Nightwing and Titans series since the start of DC’s Rebirth era.

Video Game Review: Batman: Arkham Knight (PlayStation 4)

*I played the PlayStation 4 version. The game is also available on Xbox One and Windows.

Playing this was long overdue.

This is one of my favorite video game series of the last ten years and it is the best video game series to star a comic book hero. Also, it stars the coolest hero.

Out of all the Arkham games this is probably the best one overall. I think I liked Arkham City a bit more but this one had so much content and new elements added to it that it really takes the cake from a narrative and technical standpoint.

I guess the biggest addition to this chapter in the series is that it is the first game where you can drive the Batmobile. And you don’t just get to drive it, you get to do battle with it. There are a lot of parts in the game where you have to go into vehicular combat and there are different styles, as well. There are side missions that play out like straight up car chases and then there are other missions where you go into “battle mode” and you are essentially a tank in a firefight with other tanks and aerial drones. It’s actually pretty incredible stuff and this element never got old.

The only Batmobile stuff I didn’t like was the racetrack sequences, which are worked into the Riddler side missions. I don’t play Batman games to race cars, I play them to save Gotham City from scum and villainy. They also work the Batmobile into the equation where you have to solve some of the Riddler’s puzzles. I love the Riddler, I just liked his side missions the least because of these bits.

I liked the new Arkham Knight character, even though it became fairly obvious who he was and that he wasn’t actually a new character but just a new twist on a known character. I also like that changes to his character were instrumental in Deathstroke coming into the game. But sadly, you don’t get to exchange fisticuffs with him. But that leads me to one other minor problem with the game.

There are no real boss battles. Well, there are big boss battle feeling moments like when you take on the Arkham Knight’s tank or when you reach the big crescendo in the Mr. Freeze side missions but you never actually fight any of the major villains with your fists except for Killer Croc.

Still, I do like how the big battles go down in the game. I just wish that I got to have more intimate physical encounters.

And man, there are a ton of villains. And even though the Joker is dead, he is very much a big presence in the game but I don’t want to reveal how, as that will spoil the story. But Mark Hamill, as the Joker, probably has as much dialogue in the game as Batman.

I liked that Scarecrow was the biggest villain in the game, as he’s a character that gets shafted in favor of the better known villains in Batman lore. Plus, the version of Scarecrow used in this game series is my favorite version of the character to date.

Ultimately, this is the best game in the series overall and thus, I’d say it is the best superhero video game that I have ever played. It brings the story full circle and is a nice conclusion to Rocksteady’s Batman franchise.

But really, I hope that this isn’t the actual end. I’d love to see a Nightwing, Red Hood or Batgirl game spun off from this series.

Rating: 9.25/10
Pairs well with: The three previous Batman: Arkham games.

Comic Review: Batman: No Man’s Land – The Complete Saga (Volumes 1-5)

Published on: September 1st, 1999 (Volume 1)
Written by: Bob Gale, Devin Grayson, Greg Rucka, Ian Edgington
Art by: Alex Maleev, Dale Eaglesham, various others

DC Comics, 1040 Pages (total over all 5 volumes)

Review:

There have been a lot of huge stories in the Batman mythos over the last 75 plus years. This story may have been the biggest.

Following the events of Contagion and Cataclysm, No Man’s Land tells the long and epic tale of life within Gotham City after a massive earthquake.

In a nutshell, everything was nearly destroyed and the United States government condemned the city and requested that everyone leave, as it was christened “No Man’s Land”. Nothing comes in and nothing comes out of Gotham City in this world. It is essentially like the world in Escape From New York. Except this is Gotham City and this world is full of Batman, his allies and his enemies.

This event took place across every Batman related title throughout 1999. It encompassed the entire Batman world and involved just about every living character that existed in the flesh, at the time.

This is a great series to pick up, as it sort of reinvents and reestablishes the Batman landscape. With Gotham being wiped out everything literally has to be rebuilt from the ground up. Batman reestablishes his connections with his allies and makes some new ones in the process. This series also invloves just about every major Batman villain, so each chapter in this series is literally a Who’s Who of Batman’s rogues gallery.

This series is also notable for being the first time that Harley Quinn and Mercy Graves appeared in comic book form, as part of official DC Comics canon. Both characters started out in the DC Animated Universe but became so popular that they were officially adopted by DC.

The art and the writing in this series is well beyond top notch. There are a lot of things that make this one of my favorite Batman sagas, if not my absolute favorite.

If you’ve ever wanted to see how Batman would live in a post-apocalyptic scenario, here’s your chance.

Rating: 9.5/10
Pairs well with: The big Batman events leading up to this: Knightfall and Cataclysm.