Written by: Dan Abnett, Rob David
Art by: Pop Mhan
Based on: Masters of the Universe by Mattel
DC Comics, 341 Pages
I didn’t have the highest of expectations going into this massive story arc but I’m really happy to say that this was one badass read! I loved it! It also really reinvigorated my love of everything revolving around Masters of the Universe, which was one of the first franchises I went crazy for as a kid.
However, other than that fairly satisfactory reboot animated series from 2002 or so, there hasn’t been much that has really re-energized my love of the property. As an adult, going back to the original cartoon was met with some disappointment, as it doesn’t play well for a forty-ish year-old man.
Maybe I should have expected more, as I typically enjoy Dan Abnett’s writing, specifically his recent run on Aquaman, which included a segment of the larger DC Comics universe that one could say is similar to the universe of He-Man and the Masters of the Universe.
Abnett impressed me greatly, as he really taps into the core of the MOTU mythos and really gives all of these characters life and purpose. I guess this is set after a previous story in the DC Comics MOTU canon but I didn’t realize that until after I already started this. But I’d like to go back and give that stuff a read, even though the earlier stories weren’t penned by Abnett.
Anyway, Abnett took a well-crafted world and expanded on it, adding a lot of really good context to the larger scheme of things while also weaving together these characters in new and interesting ways. It was cool seeing how their relationships and rivalries have evolved since this was presented in its original animated form. I especially liked how She-Ra was tied to Skeletor and Hordak and then the swerves that the villains kept pulling on one another.
This was a masterfully articulated story of epic proportions without a dull moment and with each issue building off of the previous ones, while never losing steam or getting too far ahead of itself. It was grandiose in the great way that great comics can be but it didn’t just become pointless spectacle like so many big event comics come across in the modern era. Frankly, it is one of my favorite things that Dan Abnett has ever worked on.
Additionally, the art by Pop Mhan is absolutely spectacular and stunning. His character designs were perfect, as was his dynamic action, backgrounds and use of color. There isn’t a single bad thing that I can say about the art.
This is a near perfect storm where everything kind of went right. This is a great example of how to make a great comic book based off of an intellectual property that isn’t directly owned by the publisher. The writers of I.P.s like G.I. Joe, Transformers, Doctor Who, Star Trek and Star Wars should really take note.
Pairs well with: other modern Masters of the Universe comics.
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