Comic Review: Green Arrow by Kevin Smith

Published: July 26th, 2016
Written by: Kevin Smith
Art by: Phil Hester, Ande Parks

DC Comics, 367 Pages

Review:

I wasn’t sure if I was going to like this as much as I remembered liking it back when it was new. However, it was pretty good and I found it to be much better than my opinion of Kevin Smith’s Daredevil run, which people seem to hold in higher regard.

This story starts with Green Arrow being alive after he had died years earlier. The thing is, he doesn’t know he died and in his mind, no time has passed and the world he finds himself in is now strange and foreign. In fact, at first, he is a bit crazy and looks like a barbaric hobo playing Robin Hood.

As the story progresses, we learn that he’s being cared for by a nice old guy. We also learn about what happened to Oliver Queen and the DC universe in his absence. If you hadn’t read the Green Arrow stories where his son took over for awhile, this does a good job of filling in that void. We also see Oliver discover the truth about himself and his best friend Hal Jordan, a Green Lantern who ended up falling to the darkside pretty hard.

Towards the end of this lengthy collection of issues, we learn the sinister secrets of the nice old man who has taken Oliver in and we also get to see a young girl step up to the plate in an effort to become Green Arrow’s new sidekick, a female version of Speedy.

I wasn’t a massive fan of the art in this run, though. It’s not bad but I don’t feel like it was up to the quality of what was common at the time. Coming out of the ’90s, mainstream comic book art was evolving pretty quickly but this looks more like an early-to-mid ’90s book. I feel like they really could’ve paired Kevin Smith up with one of the top artists and turned this into a massive hit.

The art doesn’t wreck the story but I think this would’ve had more oomph had it looked more realistic and less cartoony.

In the end, I feel like this was a much better effort by Smith than his Daredevil run and maybe that’s because he learned from his missteps on that one or he simply had more mileage by the time he picked up his pen for DC.

Rating: 7.25/10
Pairs well with: the ongoing Green Arrow stories that followed Smith’s run, as well as his work on Daredevil for Marvel.

Comic Review: Infinite Crisis

Published: 2005-2006
Written by: Geoff Johns
Art by: Phil Jimenez

DC Comics, 241 Pages

Review:

I hated Crisis On Infinite Earths but I had hoped that this more modern version of it would’ve been more to my liking. I guess it is better but not by much because it falls victim to the same bullshit.

It’s overloaded with characters to the point that it’s difficult to follow and it just becomes a mega clusterfuck, trying to be larger than life while wedging a fuck ton of characters into double splash pages.

DC likes doing these big events that try to “reset” the multiverse and all they do is become overly complicated messes that ignore their own established rules because new writers don’t have time to read the old stuff or pay attention to it. In Geoff Johns’ defense, the event this is a spiritual sequel to was a convoluted shitstorm, so I don’t blame him for paying it no real mind.

If I’m going to try and look at the positives, there is really only one: the art by Phil Jimenez. It’s spectacular and it is lively and even if I don’t enjoy the story, it’s hard not to get caught up in the absolute beauty of Jimenez’s work. It’s stunning and even on those overcrowded splash pages, he fills the space magnificently and dynamically.

Apart from that, there’s not much to say. This isn’t as messy as its predecessor but it is still an over-sized shit meatball.

Rating: 5/10 – because of the art more than anything else.
Pairs well with: other massive DC Comics events that are overloaded with characters.

Comic Review: Crisis On Infinite Earths

Published: 1985-1986
Written by: Marv Wolfman
Art by: George Perez

DC Comics, 359 Pages

Review:

Crisis On Infinite Earths is one of DC Comics’ sacred cows. Yet, I’ve never had much urge to read it because my experience reading massive DC Comics crossovers has never been that great.

But now I have read it because I felt like it was long overdue and because this is a storyline that is referenced a lot, still to this day, thirty-five years later.

The first problem with this story might be apparent by the number of tags at the top of this post. It’s overloaded with so many characters that it is mostly a convoluted clusterfuck of biblical proportions.

In fact, this post may be the record holder for the number of tags I had to add to it. And frankly, that’s not all the characters, just the ones I know because two-thirds of the characters here are generic one-offs or so minute to the DC universe that they aren’t worth noting.

Now I know that some people love the splash pages from this series, as they showcase dozens (if not over a hundred) different characters all in one giant image. If I’m being honest, I’ve always disliked them and they are why I never really wanted to read this. Most of the action is minimal and many of these scenes are just characters standing around. They lack the energy that a splash page needs and look more like they belong in a Where’s Waldo? book. And I don’t say that to come off as a dick because I almost always love George Perez’s art. This just seems like DC management telling Perez to squeeze in as many characters as artistically possible. It’s hard on the eyes and it’s shit.

Another big problem with this twelve issue story arc is that every moment feels larger than life. Well, when everything is so big and grandiose, that becomes normal and status quo. You can’t possibly go bigger and with everything being so big from start to finish, none of it is memorable. It’s just a busy, stressful read without allowing the reader to catch their breath and reflect on what’s happened. It’s kind of like a Michael Bay movie. Throw so much intense shit at the audience, don’t let them stop and think and they’ll just move from point A to point B to point C and so on, forgetting everything that happened two points prior.

This event was made in an effort to sort of reset the DC universe. Honestly, all it does is make a giant fucking mess of things and splatters the mess all over everything it touches.

The plot doesn’t make sense, I’m not sure what exactly changed and with so many universes crashing together into one, it’s not properly organized and then re-established in any sort of way that a reader can follow. If this was supposed to be a jumping on point for readers in 1986, I don’t know how they made sense out of any of it and then knew which characters to follow.

The main reason for the previous sentence is that this is so overloaded with people that you don’t get to really know any of them. There is no character development and this is written in a way that it assumes the reader knows all about every character in the story. For a seasoned comic book reader like myself, who has been reading comics for three and a half decades, I was lost and didn’t know who half of the low tier characters were.

Crisis On Infinite Earths should have been written as a Justice League story with some inclusion of the Fawcett Comics characters and the Golden Age DC heroes. All the third tier and lower characters could have made cameos but even then, they don’t really need to.

I really hoped that this was going to pleasantly surprise me but it hurt my head.

It was too much, too big and too long.

Rating: 4/10
Pairs well with: mid-’80s DC Comics titles, as well as all the other massive DC crossover events.

Comic Review: Doomsday Clock

Published: November 22nd, 2017 – December 18th, 2019
Written by: Geoff Johns
Art by: Gary Frank, Brad Anderson
Based on: Watchmen by Alan Moore

DC Comics, 456 Pages

Review:

Well, Doomsday Clock has finally ended! This twelve issue series wasn’t supposed to stretch out for over two years but it did. I’m glad that I didn’t start reading it until it was over, as I would’ve forgotten all the details due to the delays and the dozens of other comics I would’ve read between each issue.

Now that it’s all out, I finally read it: binging through it in two days.

I guess my first thoughts on it are that it is underwhelming and that it doesn’t justify its need to exist.

I had always been against new Watchmen stories without the involvement of Alan Moore. My mind changed, however, when I read some of the Before Watchmen stories from a couple years ago.

They made me see Watchmen the same way I see other comic book properties and that’s as a sort of modern mythology that is told and retold by countless others, each bringing something new and unique to the table. Superman and Batman have had countless writers and many of them have evolved and grown the character in great ways beyond their original concept. Granted, some writers have gravely failed too.

Generally, I like Geoff Johns’ work, so I wan’t against the idea of him tackling the Watchmen property.

Ultimately, though, this took too long to come out, especially with how sloppily put together it feels.

This is one of those stories where it feels like a lot happened but also like nothing happened.

It tries to merge the Watchmen universe with the DC universe but it doesn’t work. But I’m also over the crossover trope of using inter-dimensional portals or a superbeing that basically acts as a super-dimensional portal. That being said, I don’t know how else to bring these universes together but that also makes me ask why they had to try it in the first place?

Watchmen is very much its own thing, as is DC. Hell, Marvel is also its own thing in that same regard and whenever they tried to crossover Marvel and DC, which happened multiple times, it always felt forced, clunky and weird.

The only real highlight of this was seeing how certain characters from different universes would interact with one another but honestly, none of it was as cool as I felt it should have been and it all felt pretty pointless and made me realize how bad the Rebirth era of DC Comics has been – well, for the most part, as I liked some titles in the last few years.

In the end, this doesn’t feel any different than one of any of the dozen indie publisher crossovers that pit Green Lanterns against Ghostbusters, Ninja Turtles, Transformers, Star Trek crews or the apes from Planet of the Apes. While those crazy crossovers are neat to a point, they’ve been done to death in recent years. And despite this being better written and having better art than the other franchise mashups, it feels like DC Comics were really late to the party and didn’t even realize that it was over.

Rating: 6/10
Pairs well with: Watchmen and the Before Watchmen stuff, as well as just about everything under the DC Rebirth banner.

Comic Review: Justice League Dark, Vol. 1: In the Dark

Published: October 29th, 2013
Written by: Peter Milligan
Art by: Mikel Janin

DC Comics, 136 Pages

Review:

Since I have been really enjoying the current run of Justice League Dark, I wanted to go back and check out its roots from five years ago.

I didn’t enjoy this nearly as much as I have James Tynion’s work on the title, thus far. This volume serves to setup the larger story and form the team but it didn’t excite me quite the same way.

If I’m being honest, the team is a bit weak and only shares two members with the most recent incarnation. Those two being Zatana and John Constantine. And while Deadman is a member of this newly formed group in this series, he’s not officially in the current group.

This squad is made up of some obscure characters. I didn’t even know who Rac Shade or Madame Xanadu were until I read this. Also, Dove is here without Hawk. I’m not sure if he died or something but all this New 52 stuff messed up the continuity I was most familiar with.

The main antagonist here is the Enchantress and the story surrounds a girl that is sort of drawn to her or possessed by her. It’s hard to explain and the story did get a bit confusing as to what was going on. There were a lot of characters doing different things and the group isn’t a team here, so much as they are all working things out in their own way and find themselves crossing paths.

I did enjoy the art and the story isn’t bad, it just didn’t peak my interest in the way that would make me jump right into volume two. I already own that one and I’ll get to it but I hope it builds off of this in a good way and makes me want to stick around because the newer version of Justice League Dark has been spectacular.

On this volume alone, I’m not sold on the series. But it wasn’t a waste of time, either.

Rating: 6/10
Pairs well with: the volumes of Justice League Dark that follow this, as well as the current Justice League Dark series by James Tynion IV.

Comic Review: Wonder Woman/Justice League Dark: The Witching Hour

Published: October 3rd, 2018 – October 31st, 2018
Written by: James Tynion IV
Art by: various

DC Comics, 145 Pages

Review:

This picks up right after the recent Justice League Dark arc The Last Days of Magic.

This was a big crossover event that was stretched over five issues: Wonder Woman/Justice League Dark – The Witching Hour #1, Wonder Woman #56, Justice League Dark #4, Wonder Woman #57 and Justice League Dark/Wonder Woman – The Witching Hour #1. The way it was organized was a clusterfuck but it was worth hunting down all five issues, all of which came out over the course of October.

In a way, this felt like Wonder Woman starring in her version of the X-Men‘s famous Dark Phoenix story arc.

The reason I say that, is that Wonder Woman has essentially been possessed by this powerful force that takes control of her body and makes her evil and incredibly powerful. However, this doesn’t quite commit to the bit like Dark Phoenix did, as she doesn’t really cause that much damage overall and she also sort of wills herself good again with the help of her friends and allies.

The force in this is Hecate, an ancient witch that actually came into contact with Wonder Woman when she was still a child. So, essentially, this Hecate thing has been in her this whole time. This seems incredibly ambitious and somewhat suspect but I have really enjoyed James Tynion’s writing, so I went with it. Plus, DC’s continuity is incredibly confusing at this point.

The biggest highlight of the previous Justice League Dark story was the cast of characters coming together to fight magical evil. While those characters are here and even more are added, this put more emphasis on Wonder Woman’s journey and lacked the great camaraderie I enjoyed before this. I hope that comes back in the next story arc. The Detective Chimp and Man Bat stuff was great in The Last Days of Magic.

In the end, this wasn’t as iconic as the Dark Phoenix tale but it didn’t need to be. However, the build up made this feel like it was going to be a darker, bigger event than it turned out to be. It really didn’t have any effect on anything in the larger DC Comics universe.

This could have been a good mega event, as it had a much better premise than the current one: Heroes In Crisis.

Rating: 8/10
Pairs well with: the current Justice League Dark series.

Film Review: Justice League Dark (2017)

Release Date: January 24th, 2017
Directed by: Jay Oliva
Written by: Ernie Altbacker
Based on: Justice League Dark by Peter Milligan, Mikel Janin
Music by: Robert J. Kral
Cast: Matt Ryan, Jason O’Mara, Camilla Luddington, Nicholas Turturro, Ray Chase, Jerry O’Connell, Rosario Dawson, Alfred Molina

Warner Bros. Animation, DC Entertainment, 75 Minutes

Review:

“I expect the worst, so I prepare for the worst, and when the worst happens, I’m ready. But my outlook doesn’t alter the reality of the world.”- John Constantine

I started reading the current run on Justice League Dark and I really love it, at least one issue into it. I figured that I’d give this a watch because of how much I was into the comic and because I’ve liked a lot of the modern DC Comics animated features.

This was a pretty cool film.

I loved the tone, I liked the choice of characters for the JLD team and is it possible that someone was cooler than Batman? Why, yes! His name is John Constantine.

It was neat seeing Constantine take center stage, where he outshines Batman and shows how cool of a character he actually is.

It mostly made me upset that the live action Constantine TV show was cancelled after a measly thirteen episodes because it could have kept growing and got as epic and awesome as this animated feature. Hell, had it gone on into multiple seasons, it could have expanded like the other DC Comics TV shows on the CW and Constantine probably would have had a whole squad, thus making that show a live action version of this film sans Batman.

Anyway, this had solid animation, a great voice cast and I liked how the regular Justice League characters were used in this.

This is one of the better DC animated features that I have seen.

Rating: 7.25/10
Pairs well with: Other recent DC Comics animated features.