Comic Review: Superman: Doomsday

Published: April 5th, 2016
Written by: Dan Jurgens
Art by: Brett Breeding, Dan Jurgens, Norm Rapmund

DC Comics, 332 Pages

Review:

Well, Superman is already alive and we’ve reached the fifth and final part of the Death/Return of Superman saga. With that, this story takes care of the last thing that needs to be dealt with and that’s Superman finally defeating Doomsday without dying and thus, restoring balance the the DC universe.

Generally, I like Dan Jurgens writing but overall, I wasn’t blown away by this saga. However, I did find this to be better than all the big DC Comics Crisis events, which always read like overloaded, convoluted messes to me.

While these stories had a lot of characters in them, Superman was always really the focus and for the most part, this stayed on that thread, even if there were some distractions with new “Supermen” and with checking in on individuals after Superman’s death.

I felt like the art, here, was a bit more fine-tuned and better than the rest of the chapters in this massive saga.

Additionally, the writing felt tighter and more focused, as Jurgens pretty much handled it all and the work wasn’t spread out over a handful of people.

The highlights of this are that Superman is definitely back, we get to see Darkseid mix it up with Doomsday, Cyborg Superman cements his place as a major villain, and Doomsday finally gets some receipts cashed in on his ass.

In the end, I’m glad that I finally experienced this saga in its entirety. It was long but by the end, the total body of work made all of the smaller parts come together, giving them deeper meaning and relevance to the overall DC universe. 

Rating: 7/10

Comic Review: The Return of Superman

Published: April 5th, 2016
Written by: Gerard Jones, Dan Jurgens, Karl Kesel, Louise Simonson, Roger Stern
Art by: Jon Bogdanove, M.D. Bright, Tom Grummett, Jackson Guice

DC Comics, 464 Pages

Review:

Well, this is a step up from the previous two volumes in the larger The Death/Return of Superman saga. This is also the fourth of the five big chapters but now that Superman is back, we can stop spending time on mediocre replacements and get back to business.

The four replacements are still here, however, but now they have to find their place in the world with Superman reclaiming his mantle.

Two of these replacements remain heroes and two let their villain flags finally fly for all to see. Where these characters would end up wasn’t a surprise, though.

I think that the most impactful thing about this story isn’t simply Superman’s return, as much as it was seeing him return to Lois after all she had been through in the previous three chapters of this multi-year saga.

Once Superman actually returns, you’re not totally sure it’s him but as a reader, you hope it is and it’s really a breath of fresh air, as the replacements just didn’t cut it. I also think that DC Comics knew this and brought the famed hero back earlier than they probably wanted to.

Regardless, it’s good that he did return, as it was like a shot in the arm to this story, which I found myself losing interest in. Had I been buying these and reading them back when they were current, I know that I would’ve stopped before we even got to the return.

In the end, I’m not super keen on these books, beyond the pretty emotional battle that ended with Superman’s death. Although, this did make up for some of the lower points a bit and it sets up the next showdown between Supes and Doomsday, the jerk that killed him.

Rating: 6.5/10

Comic Review: Superman: Funeral for a Friend

Published: April 5th, 2016
Written by: Dan Jurgens, Karl Kesel, Jerry Ordway, Louise Simonson, Roger Stern
Art by: Jon Bogdanove, Brett Breeding, Tom Grummett, Jackson Guice, Doug Hazlewood

DC Comics, 366 Pages

Review:

There are five acts to the death and rebirth of Superman. This is the second act, which follows The Death of Superman and sets up the third act, Reign of the Supermen.

Funeral for a Friend is definitely emotional in spots and it does show how great of an impact that Superman had on the DC Comics universe. However, even with every major hero coming out and paying their respects, this collection is bogged down by some smaller, side stories that don’t really need to be there.

This reads more like an anthology, as opposed to one coherent narrative and that hurts the overall flow of this chapter in the larger saga.

I did like the parts that dealt with the fallout of Superman’s death in regards to those who were actually closest to him from Lois Lane, the Kents, Jimmy Olsen and even Lana Lang. I also liked seeing how his former friends and allies in the Justice Leagues of the past and present came together to honor him and reminisce.

Overall, this isn’t bad, it’s just somewhat of a mess that tries to wedge in short stories of D-level characters that don’t need to be there.

Rating: 6/10

Comic Review: Deathstroke: The Terminator, Issues #35-40

Published: 1994
Written by: Marv Wolfman
Art by: Launchland Pelle, Nigel Tully, Jaxon Renick, Ed Hannigan, Will Blyberg, Charles Barnett, Rus Silver

DC Comics, 151 Pages

Review:

They stopped releasing the Deathstroke: The Terminator series in collected volumes, so I figured I’d still finish out the series, reviewing a handful of issues apiece until I reach the end, which happens at issue 60.

This stretch of the series is pretty significant in that it features the first meeting between Deathstroke and Green Arrow. I guess the importance of that depends on how much you were into Arrow over the first few seasons. For those of us who watched it, as it was pretty great its first two years, we know how much these characters mean to one another in the CW television universe.

In the comics, they never cross paths as much but it is still cool to see the stories where they do, as opposed to just seeing Deathstroke run into Batman, Nightwing or the Titans for the umpteenth time.

Apart from the pretty cool Green Arrow encounter, this is basically a series of one-off issues. Granted, they are connected and form a larger, ongoing arc but the stories are written and presented so that if you just happen to pick up one issue, you can enjoy it without all the extra context. And honestly, that’s a thing I miss in comics.

Marv Wolfman continues to tell good, engaging stories, here. However, Deathstroke is his creation and he knows the character better than anyone else. I’m actually impressed and happy that Wolfman was still writing this series this deep into it and well over a decade after creating the character in the pages of The New Teen Titans.

This also features more of the Pat Trayce version of the Vigilante character, which I’m starting to appreciate as much as the original version. I think the Adrian Chase one is still my favorite because I loved his original comic series and it’s going to be hard to take his spot because of that series.

So this was just more quality Deathstroke but I think as long as Wolfman is helming the series, I should expect solid results.

Rating: 8/10

Comic Review: Green Arrow by Kevin Smith

Published: July 26th, 2016
Written by: Kevin Smith
Art by: Phil Hester, Ande Parks

DC Comics, 367 Pages

Review:

I wasn’t sure if I was going to like this as much as I remembered liking it back when it was new. However, it was pretty good and I found it to be much better than my opinion of Kevin Smith’s Daredevil run, which people seem to hold in higher regard.

This story starts with Green Arrow being alive after he had died years earlier. The thing is, he doesn’t know he died and in his mind, no time has passed and the world he finds himself in is now strange and foreign. In fact, at first, he is a bit crazy and looks like a barbaric hobo playing Robin Hood.

As the story progresses, we learn that he’s being cared for by a nice old guy. We also learn about what happened to Oliver Queen and the DC universe in his absence. If you hadn’t read the Green Arrow stories where his son took over for awhile, this does a good job of filling in that void. We also see Oliver discover the truth about himself and his best friend Hal Jordan, a Green Lantern who ended up falling to the darkside pretty hard.

Towards the end of this lengthy collection of issues, we learn the sinister secrets of the nice old man who has taken Oliver in and we also get to see a young girl step up to the plate in an effort to become Green Arrow’s new sidekick, a female version of Speedy.

I wasn’t a massive fan of the art in this run, though. It’s not bad but I don’t feel like it was up to the quality of what was common at the time. Coming out of the ’90s, mainstream comic book art was evolving pretty quickly but this looks more like an early-to-mid ’90s book. I feel like they really could’ve paired Kevin Smith up with one of the top artists and turned this into a massive hit.

The art doesn’t wreck the story but I think this would’ve had more oomph had it looked more realistic and less cartoony.

In the end, I feel like this was a much better effort by Smith than his Daredevil run and maybe that’s because he learned from his missteps on that one or he simply had more mileage by the time he picked up his pen for DC.

Rating: 7.25/10
Pairs well with: the ongoing Green Arrow stories that followed Smith’s run, as well as his work on Daredevil for Marvel.

Comic Review: Super Powers by Jack Kirby

Published: 1984-1985
Written by: Jack Kirby, Joey Cavalieri, Paul Kupperberg
Art by: Jack Kirby, Mike Royer, Greg Theakston, Mike Thibodeaux

DC Comics, 268 Pages

Review:

When I was a kid and super into G.I. Joe and Transformers, my cousin Billy was super into Super Powers and Marvel’s Secret Wars action figures. In a lot of ways, those two toylines were my introduction to many of the comic book heroes and villains outside of what a six year-old would know.

Playing with Billy’s toys and playsets, I was pretty captivated by them and it is probably a major factor in what got me to read superhero comics, as opposed to just G.I. JoeTransformers and Star Wars.

I never read either of the two Super Powers miniseries, however, so I was pretty excited to pick this up. Also, since this was primarily done by the legendary Jack Kirby, I thought that reading this was long overdue and that not having read this sooner was a major crime against my own soul.

This edition collects both of the miniseries, the first being five issues and the second being six.

Overall, this is a really fun time and other than Mister Miracle, it’s my favorite stuff that Kirby has done for DC. Essentially, this is Kirby writing and drawing the Justice League. It features many of the core League members while also using some of their main villains.

I really like what Kirby did with these characters and I really would’ve liked to have seen this spin off into a Kirbyverse for DC, as his style and charm worked well with these characters. This feels very ’60sish but it works even though this is an ’80s comic.

While Frank Miller and Alan Moore would drastically alter the tone at DC, just after Kirby’s Super Powers, this is a nice contrast to what DC became synonymous with in that decade. 

Rating: 8.5/10
Pairs well with: Jack Kirby’s other work at DC Comics, as well as ’80s Justice League comics.

Comic Review: Batman: War Games: Book One

Published: 2004-2005
Written by: various
Art by: various

DC Comics, 515 Pages

Review:

This is one of the giant Batman sagas I hadn’t yet read. So I was pretty stoked to pick it up but ultimately, I was left pretty disappointed, as it’s slow, dry and honestly, not that exciting.

Being that I am a fan of Stephanie Brown a.k.a. Spoiler, I did like her parts in this, as it is a major turning point for her character and because it helped to fill in some of the blanks I had with her character’s development. I really dug the hell out of her time as Batgirl before they took it away from her and gave the identity back to Barbara Gordon.

This collection doesn’t feel much like a large cohesive story. There are plot threads that stretch the duration of the book but it is mostly a few short arcs stuffed into a massive volume to collect the tales of the era.

I guess the main common thread is that this mostly focuses on combating Gotham City’s street level crime but this book sort of just sets the stage for what I assume will be a more action heavy second book.

For the most part, I liked the art but some of the stories felt like a waste of time. But I guess I’ll have to see how things play out in the second and final volume of this “saga” before being too harsh.

Rating: 6/10
Pairs well with: other Batman stories of the late ’90s and early ’00s.

Comic Review: Infinite Crisis

Published: 2005-2006
Written by: Geoff Johns
Art by: Phil Jimenez

DC Comics, 241 Pages

Review:

I hated Crisis On Infinite Earths but I had hoped that this more modern version of it would’ve been more to my liking. I guess it is better but not by much because it falls victim to the same bullshit.

It’s overloaded with characters to the point that it’s difficult to follow and it just becomes a mega clusterfuck, trying to be larger than life while wedging a fuck ton of characters into double splash pages.

DC likes doing these big events that try to “reset” the multiverse and all they do is become overly complicated messes that ignore their own established rules because new writers don’t have time to read the old stuff or pay attention to it. In Geoff Johns’ defense, the event this is a spiritual sequel to was a convoluted shitstorm, so I don’t blame him for paying it no real mind.

If I’m going to try and look at the positives, there is really only one: the art by Phil Jimenez. It’s spectacular and it is lively and even if I don’t enjoy the story, it’s hard not to get caught up in the absolute beauty of Jimenez’s work. It’s stunning and even on those overcrowded splash pages, he fills the space magnificently and dynamically.

Apart from that, there’s not much to say. This isn’t as messy as its predecessor but it is still an over-sized shit meatball.

Rating: 5/10 – because of the art more than anything else.
Pairs well with: other massive DC Comics events that are overloaded with characters.

Comic Review: Crisis On Infinite Earths

Published: 1985-1986
Written by: Marv Wolfman
Art by: George Perez

DC Comics, 359 Pages

Review:

Crisis On Infinite Earths is one of DC Comics’ sacred cows. Yet, I’ve never had much urge to read it because my experience reading massive DC Comics crossovers has never been that great.

But now I have read it because I felt like it was long overdue and because this is a storyline that is referenced a lot, still to this day, thirty-five years later.

The first problem with this story might be apparent by the number of tags at the top of this post. It’s overloaded with so many characters that it is mostly a convoluted clusterfuck of biblical proportions.

In fact, this post may be the record holder for the number of tags I had to add to it. And frankly, that’s not all the characters, just the ones I know because two-thirds of the characters here are generic one-offs or so minute to the DC universe that they aren’t worth noting.

Now I know that some people love the splash pages from this series, as they showcase dozens (if not over a hundred) different characters all in one giant image. If I’m being honest, I’ve always disliked them and they are why I never really wanted to read this. Most of the action is minimal and many of these scenes are just characters standing around. They lack the energy that a splash page needs and look more like they belong in a Where’s Waldo? book. And I don’t say that to come off as a dick because I almost always love George Perez’s art. This just seems like DC management telling Perez to squeeze in as many characters as artistically possible. It’s hard on the eyes and it’s shit.

Another big problem with this twelve issue story arc is that every moment feels larger than life. Well, when everything is so big and grandiose, that becomes normal and status quo. You can’t possibly go bigger and with everything being so big from start to finish, none of it is memorable. It’s just a busy, stressful read without allowing the reader to catch their breath and reflect on what’s happened. It’s kind of like a Michael Bay movie. Throw so much intense shit at the audience, don’t let them stop and think and they’ll just move from point A to point B to point C and so on, forgetting everything that happened two points prior.

This event was made in an effort to sort of reset the DC universe. Honestly, all it does is make a giant fucking mess of things and splatters the mess all over everything it touches.

The plot doesn’t make sense, I’m not sure what exactly changed and with so many universes crashing together into one, it’s not properly organized and then re-established in any sort of way that a reader can follow. If this was supposed to be a jumping on point for readers in 1986, I don’t know how they made sense out of any of it and then knew which characters to follow.

The main reason for the previous sentence is that this is so overloaded with people that you don’t get to really know any of them. There is no character development and this is written in a way that it assumes the reader knows all about every character in the story. For a seasoned comic book reader like myself, who has been reading comics for three and a half decades, I was lost and didn’t know who half of the low tier characters were.

Crisis On Infinite Earths should have been written as a Justice League story with some inclusion of the Fawcett Comics characters and the Golden Age DC heroes. All the third tier and lower characters could have made cameos but even then, they don’t really need to.

I really hoped that this was going to pleasantly surprise me but it hurt my head.

It was too much, too big and too long.

Rating: 4/10
Pairs well with: mid-’80s DC Comics titles, as well as all the other massive DC crossover events.