Comic Review: Crisis On Infinite Earths

Published: 1985-1986
Written by: Marv Wolfman
Art by: George Perez

DC Comics, 359 Pages

Review:

Crisis On Infinite Earths is one of DC Comics’ sacred cows. Yet, I’ve never had much urge to read it because my experience reading massive DC Comics crossovers has never been that great.

But now I have read it because I felt like it was long overdue and because this is a storyline that is referenced a lot, still to this day, thirty-five years later.

The first problem with this story might be apparent by the number of tags at the top of this post. It’s overloaded with so many characters that it is mostly a convoluted clusterfuck of biblical proportions.

In fact, this post may be the record holder for the number of tags I had to add to it. And frankly, that’s not all the characters, just the ones I know because two-thirds of the characters here are generic one-offs or so minute to the DC universe that they aren’t worth noting.

Now I know that some people love the splash pages from this series, as they showcase dozens (if not over a hundred) different characters all in one giant image. If I’m being honest, I’ve always disliked them and they are why I never really wanted to read this. Most of the action is minimal and many of these scenes are just characters standing around. They lack the energy that a splash page needs and look more like they belong in a Where’s Waldo? book. And I don’t say that to come off as a dick because I almost always love George Perez’s art. This just seems like DC management telling Perez to squeeze in as many characters as artistically possible. It’s hard on the eyes and it’s shit.

Another big problem with this twelve issue story arc is that every moment feels larger than life. Well, when everything is so big and grandiose, that becomes normal and status quo. You can’t possibly go bigger and with everything being so big from start to finish, none of it is memorable. It’s just a busy, stressful read without allowing the reader to catch their breath and reflect on what’s happened. It’s kind of like a Michael Bay movie. Throw so much intense shit at the audience, don’t let them stop and think and they’ll just move from point A to point B to point C and so on, forgetting everything that happened two points prior.

This event was made in an effort to sort of reset the DC universe. Honestly, all it does is make a giant fucking mess of things and splatters the mess all over everything it touches.

The plot doesn’t make sense, I’m not sure what exactly changed and with so many universes crashing together into one, it’s not properly organized and then re-established in any sort of way that a reader can follow. If this was supposed to be a jumping on point for readers in 1986, I don’t know how they made sense out of any of it and then knew which characters to follow.

The main reason for the previous sentence is that this is so overloaded with people that you don’t get to really know any of them. There is no character development and this is written in a way that it assumes the reader knows all about every character in the story. For a seasoned comic book reader like myself, who has been reading comics for three and a half decades, I was lost and didn’t know who half of the low tier characters were.

Crisis On Infinite Earths should have been written as a Justice League story with some inclusion of the Fawcett Comics characters and the Golden Age DC heroes. All the third tier and lower characters could have made cameos but even then, they don’t really need to.

I really hoped that this was going to pleasantly surprise me but it hurt my head.

It was too much, too big and too long.

Rating: 4/10
Pairs well with: mid-’80s DC Comics titles, as well as all the other massive DC crossover events.

TV Review: Legends of Tomorrow (2016- )

Original Run: January 21st, 2016 – present
Created by: Greg Berlanti, Marc Guggenheim, Andrew Kreisberg, Phil Klemmer
Directed by: various
Written by: various
Music by: Blake Neely
Cast: Victor Garber, Brandon Routh, Arthur Darvill, Caity Lotz, Franz Drameh, Ciara Renée, Falk Hentschel, Amy Pemberton, Dominic Purcell, Wentworth Miller, Matt Letscher, Maisie Richardson-Sellers, Nick Zano, Neal McDonough, John Barrowman

Berlanti Productions, DC Entertainment, Warner Bros., 33 Episodes (so far), 42-45 Minutes (per episode)

Review:

*originally written in 2016.

With the success of Arrow and The Flash, the CW had to put out another superhero show in that universe. Plus, those worlds were getting too big and they needed a place to ship off some of those characters. So why not make them into a team.

Add in time travel and we’ve essentially got a superhero version of Doctor Who. It also doesn’t hurt that they added a fan favorite actor from Doctor Who lore to lead this team through time and space.

The premise of the show is interesting but ultimately, we are left with the weakest of CW’s DC Comics television series. The show is enjoyable and it has some good moments but it all just feels like filler and the threat, as great as it is, just doesn’t seem that threatening overall.

Vandal Savage, who was introduced in a crossover event on The Flash and Arrow, is the main villain of the series. The problem with the show is that they either kill him or nearly kill him almost every episode but for some reason he keeps coming back or isn’t killed because the writers have to stretch him out over the whole twenty episode campaign. He just feels like a total pushover instead of the immortal evil bad ass he should be. And the characters’ motivation when they don’t finally just pull the trigger is laughable and some of the worst writing ever.

None of these people seem stable or even rational enough to pull off this very important mission. I also find it hard to believe that in all of space and time, this motley crew is the best that Rip Hunter could assemble for a mission that is sold as the most important mission in the entirety of this universe.

I enjoy Arthur Darvill as Rip Hunter and I have always been a fan of Brandon Routh’s Atom and Caity Lotz’s version of the Canary. Even the Prison Break reunion of Wentworth Miller and Dominic Purcell as Captain Cold and Heatwave is pretty enjoyable. Firestorm is okay and Hawkgirl is somewhat interesting but all in all, this crew just doesn’t hold it together as an ensemble.

It feels like a forced union, which it is in reality and in fiction, but there should still be more chemistry. It’s chemistry that has worked so well for The Flash and Arrow. That magic just isn’t recreated here. And maybe the writers, between three shows, are stretched too thin.

This isn’t a show that I plan to give up on. Depending upon what they do for the second season, this show could turn it around. I’d like to see more characters rotated in and out of this group as the show goes on. I think that would work at keeping it fresh. It may also solve the chemistry problem.

Some of these characters are great but after seeing them full-time, they may play better on a part-time basis.

Rating: 6/10