Documentary Review: Console Wars (2020)

Release Date: September 23rd, 2020
Directed by: Jonah Tulis, Blake J. Harris
Based on: Console Wars: Sega, Nintendo, and the Battle That Defined a Generation by Blake J. Harris
Music by: Jeff Beal
Cast: various

Circle of Confusion, CBS Television Studios, Legendary Television, Paramount+, 92 Minutes

Review:

“Whenever you’re at war, you always hit the guy in the mouth as hard as you can. If you can’t hit him hard, you might as well not even fight. That’s the attitude in real war and it’s the attitude in business. You’ve gotta be prepared to take on the competition and win.” – Paul Rioux

When I was a kid in the early ’90s, I was all about Sega Genesis. Sure, I liked some of the games on Super Nintendo when it came out but Genesis was just my cup of tea from the speed, the graphics, the sound and the game selection.

However, I was also growing up and by middle school age, I wasn’t into the kiddie games.

This documentary tells the story of how Sega emerged as a video game powerhouse in the United States in a time when Nintendo owned the vast majority of the market share. Sega didn’t care, though, and they went all in, creating a system that was much more impressive than the 8-bit Nintendo Entertainment System and honestly, better than Nintendo’s rebuttal, which was the Super Nintendo.

There’s no hate here, though. I truly loved both systems but Genesis had the edge for me.

Anyway, this was well put together, well researched and it features interviews with the majority of the key players in this story.

Rivalries in business are great and for preteen me, this was the greatest business rivalry I could ever care about. Video games were a huge part of my life.

So seeing all these key people talk about this rivalry now is pretty f’n cool. There’s so much I didn’t know about the behind the scenes stuff because I was a kid and all I cared about was being entertained by the games I loved.

Well, I was also pretty thoroughly entertained by this documentary.

Rating: 7/10

Video Game Review: Golden Axe II (Sega Genesis)

As I kid, I seemed to like Golden Axe II slightly better than the Sega Genesis port of the original game. However, as an adult, I see this as just more of the same with the only difference being a few new sprites for new enemies and new levels. Other than that, the graphics and the gameplay didn’t improve and this was very obviously just made using the original games assets with some tweaks.

That doesn’t mean that this is bad or a waste of time. The original game is pretty great for what it is and this is just more of that. It’s really just an extension of that already solid game, which is probably why it sold really well and there weren’t too many complaints from players.

I thought that the game was still a lot of fun and I actually found it a bit easier than its predecessor. But then again, I’ve been blowing through all the Golden Axe games, lately, and maybe my skills are just coming back to me after all these years.

In the end, if you’re a fan of the series and specifically the original game’s Genesis version, there really isn’t a reason why you shouldn’t enjoy this one too.

Rating: 7.5/10
Pairs well with: the other Golden Axe games, as well as the Gauntlet series and other sword and sorcery video games of the 8-bit and 16-bit eras.

Video Game Review: Golden Axe (Sega Genesis)

Since I played some of the Golden Axe arcade games, I wanted to also go back and revisit the versions that were released on the Sega Genesis.

This, being the first, was a port of the original arcade game.

So it plays pretty similarly and has the same general level design. However, you can see where they had to simplify the graphics in parts, as you can’t run an arcade level game on a 16-bit home console and expect it to run as smoothly or at all.

It’s not a big issue, honestly. If I hadn’t just played the arcade version first, I probably wouldn’t have noticed.

I feel like the gameplay, the mechanics, controls and smoothness were pretty consistent with the arcade version. Also, this version is longer and isn’t as quick of an experience as the arcade game, which I blew through rather quickly.

One of the reasons why this was longer and may be even superior to the slightly better looking arcade version, is that it added in a new level. There is also a fun duel mode added to the game, which basically allows you to use these characters in the same way you would in a standard fighting game.

All in all, this is probably one of the best arcade-to-console ports ever made. Its additions outweigh its losses. I only wish I could get infinite continues like I was playing the arcade version with infinite tokens.

Rating: 7.75/10
Pairs well with: the other Golden Axe games, as well as the Gauntlet series and other sword and sorcery video games of the 8-bit and 16-bit eras.

Video Game Review: Splatterhouse 2 (Sega Genesis)

I dug the hell out of the Splatterhouse games way back in the day. However, other than recently playing and reviewing the first one, I hadn’t played them since the early ’90s.

This one wasn’t released on the TurboGrafx-16 like its predecessor. Instead, it was released on the 16-bit Sega Genesis (or Mega Drive for international readers).

Unfortunately, this chapter is just more of the same and doesn’t do much to improve upon the first one. In fact, I think it is slightly worse in just how repetitive it is, as well as how shitty the controls and mechanics are.

Plus, it doesn’t take much for you to die, which doesn’t make a lot of sense when you’re a Jason Voorhees looking character with a more ripped physique and a myriad of badass weapons to use.

Additionally, the baddies in the game are all just kind of generic looking and uninspiring.

This is a game that’s fun for about ten minutes until you say to yourself, “Okay… I get it.” and then move on with your day.

Rating: 5.5/10
Pairs well with: the other releases in this series.

Video Game Review: Castlevania: Bloodlines (Sega Genesis)

Who doesn’t love Castlevania games?

I’ve played almost all of them up until the late ’00s. Yet, I never got around to playing Bloodlines, which is actually kind of strange, as I owned a Sega Genesis and rented games for it all the damn time.

This was cool to check out now, though.

This plays just like all the other Castlevania games before it, well… excluding Simon’s Quest, as that one was a breed all its own.

Anyway, this plays a lot like the first and third games for the original Nintendo. You work your way through levels, you fight all sorts of monstrosities and you usually get the shit kicked out of you because Castlevania games tend to be hard as shit, even for those of us who have played them pretty steadily over the course of our lives.

For the most part, this Castlevania game is a lot of fun. I like that you have two characters to choose from but if I’m being honest, just pick the dude with the whip because playing a Castlevania game without a whip is like playing a different game entirely. Unless, you’re Alucard and you can transform into cool shit and have a lightning fast rapier. But this game doesn’t have Alucard as a playable character, so just take the whip dude.

This game is also set further into the future and the characters have a lineage to characters of the past. Hence, the name Bloodlines.

Still, the world looks about the same and it doesn’t really matter which century this take place in.

Now I didn’t beat this game. I think I got pretty far but man, this game will crush your ass. I especially had a lot of frustration on the level with the rising water and then having to kill that level’s boss without drowning. That’s the one spot where I really got hung up, lost a lot of lives and blew through too many continues.

Despite my difficulty, this is still a solid game and it was more fun than frustrating.

It has fluid gameplay, looks superb and boasts a great soundtrack.

Rating: 7.25/10
Pairs well with: The original Castlevania trilogy for NES, Super Castlevania IV for SNES, the Gameboy Castlevania games, Castlevania: Rondo of Blood (also known as Dracula X) and Castlevania: Symphony of the Night for the original PlayStation.

25 Best Racing Games In History

Racing games have been around since almost the beginning. They have come in several forms over every generation of gaming. Here I am ranking the best ever. In some cases, I am just listing a series as a whole, as some of these have spanned generations and been consistently good over that time.

1. Gran Turismo series
2. Forza Motorsport series
3. Need for Speed series
4. Forza Horizon series
5. F-Zero series
6. F1 series
7. Tourist Trophy
8. Super Mario Kart series
9. Road Rash series
10. WipEout series
11. Out Run
12. Rad Racer
13. Hang On
14. Midnight Club series
15. Pole Position
16. Dirt series
17. Crazy Taxi
18. Blur series
19. Virtua Racing
20. Ridge Racer series
21. Burnout series
22. Project Gotham series
23. Final Lap
24. RC Pro Am
25. MotorStorm series

Top 25 Console Video Games of All-Time

*Written in 2011.

For the record, I am only selecting one title per series, otherwise there’d be a lot of dominance from a few franchises. And chances are, I forgot something while in my drunken stupor.

1. The Legend of Zelda (NES)
2. Final Fantasy VII (PS1)
3. Metal Gear Solid 3: Snake Eater (PS2)
4. Red Dead Redemption (PS3)
5. Uncharted 3 (PS3)
6. Mario 64 (N64)
7. Metroid (NES)
8. Fallout 3 (PS3)
9. Star Wars: Knights of the Old Republic (XBOX)
10. Twisted Metal 2 (PS1)
11. Castlevania: Symphony of the Night (PS1)
12. Goldeneye (N64)
13. Bioshock 2 (PS3)
14. Rygar (NES)
15. Spider-Man Vs. The Kingpin (GEN)
16. Killing Time (3DO)
17. Kingdom Hearts II (PS2)
18. Batman: Arkham City (PS3)
19. Silent Hill 2: Shattered Dreams (XBOX)
20. Double Dragon (NES)
21. Megaman 10 (PSN)
22. Just Cause 2 (PS3)
23. Dragon Warrior (NES)
24. Gun (XBOX)
25. Wolfenstein (PS3)