Comic Review: Crisis On Infinite Earths

Published: 1985-1986
Written by: Marv Wolfman
Art by: George Perez

DC Comics, 359 Pages

Review:

Crisis On Infinite Earths is one of DC Comics’ sacred cows. Yet, I’ve never had much urge to read it because my experience reading massive DC Comics crossovers has never been that great.

But now I have read it because I felt like it was long overdue and because this is a storyline that is referenced a lot, still to this day, thirty-five years later.

The first problem with this story might be apparent by the number of tags at the top of this post. It’s overloaded with so many characters that it is mostly a convoluted clusterfuck of biblical proportions.

In fact, this post may be the record holder for the number of tags I had to add to it. And frankly, that’s not all the characters, just the ones I know because two-thirds of the characters here are generic one-offs or so minute to the DC universe that they aren’t worth noting.

Now I know that some people love the splash pages from this series, as they showcase dozens (if not over a hundred) different characters all in one giant image. If I’m being honest, I’ve always disliked them and they are why I never really wanted to read this. Most of the action is minimal and many of these scenes are just characters standing around. They lack the energy that a splash page needs and look more like they belong in a Where’s Waldo? book. And I don’t say that to come off as a dick because I almost always love George Perez’s art. This just seems like DC management telling Perez to squeeze in as many characters as artistically possible. It’s hard on the eyes and it’s shit.

Another big problem with this twelve issue story arc is that every moment feels larger than life. Well, when everything is so big and grandiose, that becomes normal and status quo. You can’t possibly go bigger and with everything being so big from start to finish, none of it is memorable. It’s just a busy, stressful read without allowing the reader to catch their breath and reflect on what’s happened. It’s kind of like a Michael Bay movie. Throw so much intense shit at the audience, don’t let them stop and think and they’ll just move from point A to point B to point C and so on, forgetting everything that happened two points prior.

This event was made in an effort to sort of reset the DC universe. Honestly, all it does is make a giant fucking mess of things and splatters the mess all over everything it touches.

The plot doesn’t make sense, I’m not sure what exactly changed and with so many universes crashing together into one, it’s not properly organized and then re-established in any sort of way that a reader can follow. If this was supposed to be a jumping on point for readers in 1986, I don’t know how they made sense out of any of it and then knew which characters to follow.

The main reason for the previous sentence is that this is so overloaded with people that you don’t get to really know any of them. There is no character development and this is written in a way that it assumes the reader knows all about every character in the story. For a seasoned comic book reader like myself, who has been reading comics for three and a half decades, I was lost and didn’t know who half of the low tier characters were.

Crisis On Infinite Earths should have been written as a Justice League story with some inclusion of the Fawcett Comics characters and the Golden Age DC heroes. All the third tier and lower characters could have made cameos but even then, they don’t really need to.

I really hoped that this was going to pleasantly surprise me but it hurt my head.

It was too much, too big and too long.

Rating: 4/10
Pairs well with: mid-’80s DC Comics titles, as well as all the other massive DC crossover events.

Comic Review: Doomsday Clock

Published: November 22nd, 2017 – December 18th, 2019
Written by: Geoff Johns
Art by: Gary Frank, Brad Anderson
Based on: Watchmen by Alan Moore

DC Comics, 456 Pages

Review:

Well, Doomsday Clock has finally ended! This twelve issue series wasn’t supposed to stretch out for over two years but it did. I’m glad that I didn’t start reading it until it was over, as I would’ve forgotten all the details due to the delays and the dozens of other comics I would’ve read between each issue.

Now that it’s all out, I finally read it: binging through it in two days.

I guess my first thoughts on it are that it is underwhelming and that it doesn’t justify its need to exist.

I had always been against new Watchmen stories without the involvement of Alan Moore. My mind changed, however, when I read some of the Before Watchmen stories from a couple years ago.

They made me see Watchmen the same way I see other comic book properties and that’s as a sort of modern mythology that is told and retold by countless others, each bringing something new and unique to the table. Superman and Batman have had countless writers and many of them have evolved and grown the character in great ways beyond their original concept. Granted, some writers have gravely failed too.

Generally, I like Geoff Johns’ work, so I wan’t against the idea of him tackling the Watchmen property.

Ultimately, though, this took too long to come out, especially with how sloppily put together it feels.

This is one of those stories where it feels like a lot happened but also like nothing happened.

It tries to merge the Watchmen universe with the DC universe but it doesn’t work. But I’m also over the crossover trope of using inter-dimensional portals or a superbeing that basically acts as a super-dimensional portal. That being said, I don’t know how else to bring these universes together but that also makes me ask why they had to try it in the first place?

Watchmen is very much its own thing, as is DC. Hell, Marvel is also its own thing in that same regard and whenever they tried to crossover Marvel and DC, which happened multiple times, it always felt forced, clunky and weird.

The only real highlight of this was seeing how certain characters from different universes would interact with one another but honestly, none of it was as cool as I felt it should have been and it all felt pretty pointless and made me realize how bad the Rebirth era of DC Comics has been – well, for the most part, as I liked some titles in the last few years.

In the end, this doesn’t feel any different than one of any of the dozen indie publisher crossovers that pit Green Lanterns against Ghostbusters, Ninja Turtles, Transformers, Star Trek crews or the apes from Planet of the Apes. While those crazy crossovers are neat to a point, they’ve been done to death in recent years. And despite this being better written and having better art than the other franchise mashups, it feels like DC Comics were really late to the party and didn’t even realize that it was over.

Rating: 6/10
Pairs well with: Watchmen and the Before Watchmen stuff, as well as just about everything under the DC Rebirth banner.

TV Review: Legends of Tomorrow (2016- )

Original Run: January 21st, 2016 – present
Created by: Greg Berlanti, Marc Guggenheim, Andrew Kreisberg, Phil Klemmer
Directed by: various
Written by: various
Music by: Blake Neely
Cast: Victor Garber, Brandon Routh, Arthur Darvill, Caity Lotz, Franz Drameh, Ciara Renée, Falk Hentschel, Amy Pemberton, Dominic Purcell, Wentworth Miller, Matt Letscher, Maisie Richardson-Sellers, Nick Zano, Neal McDonough, John Barrowman

Berlanti Productions, DC Entertainment, Warner Bros., 33 Episodes (so far), 42-45 Minutes (per episode)

Review:

*originally written in 2016.

With the success of Arrow and The Flash, the CW had to put out another superhero show in that universe. Plus, those worlds were getting too big and they needed a place to ship off some of those characters. So why not make them into a team.

Add in time travel and we’ve essentially got a superhero version of Doctor Who. It also doesn’t hurt that they added a fan favorite actor from Doctor Who lore to lead this team through time and space.

The premise of the show is interesting but ultimately, we are left with the weakest of CW’s DC Comics television series. The show is enjoyable and it has some good moments but it all just feels like filler and the threat, as great as it is, just doesn’t seem that threatening overall.

Vandal Savage, who was introduced in a crossover event on The Flash and Arrow, is the main villain of the series. The problem with the show is that they either kill him or nearly kill him almost every episode but for some reason he keeps coming back or isn’t killed because the writers have to stretch him out over the whole twenty episode campaign. He just feels like a total pushover instead of the immortal evil bad ass he should be. And the characters’ motivation when they don’t finally just pull the trigger is laughable and some of the worst writing ever.

None of these people seem stable or even rational enough to pull off this very important mission. I also find it hard to believe that in all of space and time, this motley crew is the best that Rip Hunter could assemble for a mission that is sold as the most important mission in the entirety of this universe.

I enjoy Arthur Darvill as Rip Hunter and I have always been a fan of Brandon Routh’s Atom and Caity Lotz’s version of the Canary. Even the Prison Break reunion of Wentworth Miller and Dominic Purcell as Captain Cold and Heatwave is pretty enjoyable. Firestorm is okay and Hawkgirl is somewhat interesting but all in all, this crew just doesn’t hold it together as an ensemble.

It feels like a forced union, which it is in reality and in fiction, but there should still be more chemistry. It’s chemistry that has worked so well for The Flash and Arrow. That magic just isn’t recreated here. And maybe the writers, between three shows, are stretched too thin.

This isn’t a show that I plan to give up on. Depending upon what they do for the second season, this show could turn it around. I’d like to see more characters rotated in and out of this group as the show goes on. I think that would work at keeping it fresh. It may also solve the chemistry problem.

Some of these characters are great but after seeing them full-time, they may play better on a part-time basis.

Rating: 6/10

TV Review: Arrow (2012-2020)

Original Run: October 10th, 2012 – January 28th, 2020
Created by: Greg Berlanti, Marc Guggenheim, Andrew Kreisberg
Directed by: various
Written by: various
Music by: Blake Neely
Cast: Stephen Amell, Katie Cassidy, Colin Donnell, David Ramsey, Willa Holland, Susanna Thompson, Paul Blackthorne, Emily Bett Rickards, Colton Haynes, Manu Bennett, John Barrowman, Echo Kellum, Josh Segarra, Brandon Routh, Caity Lotz, Kelly Hu, Alex Kingston, Chad L. Coleman, Neal McDonough, Lexa Doig

Bonanza Productions, Berlanti Productions, DC Entertainment, Warner Bros., 170 Episodes, 40 Minutes (per episode)

Review:

*originally written in 2014.

Comic books have not historically been well-represented in television form. Some people will argue that Smallville was great and that The Incredible Hulk was awesome. Both had some good moments. Ultimately though, neither were amazing, The 1970s versions of Spider-Man and Captain America were pretty awful. The 1960s gave us Batman, which is one of my favorite shows of all-time but as a faithful adaptation, it falls in more ways than it succeeds. In 1990, we got The Flash, which I particularly liked even with the villains being pretty bad (excluding Mark Hamill’s role as the Trickster). However, that show didn’t make it more than a season, despite a great Danny Elfman score and popping up on the heels of the super successful 1989 Batman movie (the first one with Michael Keaton). We got other shows based on superheroes like Heroes and M.A.N.T.I.S. but neither were adapted from a comic book and both had promise but fizzled. There were other superhero shows but nothing that really captured the essence of a comic book.

Then there came Arrow.

This CW show followed up Smallville and its ten year run. While there was a Green Arrow on that show, with this show, they decided to start from scratch and I am glad they did. Green Arrow was one of the cool things about the later seasons of Smallville but for the character to have his own show, it needed to be darker and more real. The climate changed between the start of Smallville and the end of it, as Christopher Nolan’s Batman films completely changed the game. Arrow is a reflection of that and a pretty solid contrast from Smallville.

The acting on this series is pretty damn good. Stephen Amell is great as Oliver Queen a.k.a. the Arrow. In fact, he may be close to perfect. His sidekicks played by David Ramsey and Emily Bett Rickards are quite awesome. The other main cast members also hold their own. Doctor Who and Torchwood alum John Barrowman owns it as the sinister Merlyn. I would say that my favorite character on the show thus far though, is Slade Wilson a.k.a. Deathstroke, who is played by Manu Bennett.

While the tone of the show is gritty, it often times doesn’t take itself entirely too seriously, as there are good lighthearted moments and some humor worked in. It also makes use of flashbacks very extensively, as each episode follows two stories – the story of the present and a story from five years earlier, when Oliver was trapped on an island.

Arrow is a unique show in that it feels like Batman Begins meets Lost. Two seasons in, it is off to a good start and I hope that the show keeps moving forward and improving as it goes. Its success has already led to a spin-off show for the Flash, which starts pretty soon. I hope Arrow and The Flash can maintain the quality I’ve now come to expect from this new era in DC Comics television shows.

Update:

Arrow lost some steam in the third and fourth seasons but in season five, it picks up steam again and gets closer to its roots. It becomes more of a flawed show as it progresses but cast changes and new threats keep it interesting enough to stick with it. At the end of season five, the game has seemingly completely changed going forward and I am still ready and willing to check out season six in the fall.

Rating: 7.25/10