Comic Review: The Lost Boys, Vol. 1

Published: August 15th, 2017
Written by: Tim Seeley
Art by: Scott Godlewski
Based on: The Lost Boys by Janice Fischer, James Jeremias

Vertigo Comics, 143 Pages

Review:

I was kind of excited to give this a read, as it was released under DC’s Vertigo imprint and because it was written by Tim Seeley whose teen horror series Hack/Slash was something that I was a huge fan of for years. Plus, I also enjoy the hell out of the original Lost Boys movie, which this serves as a direct sequel to, taking place in the ’80s and shortly after the first movie.

While I was initially into this, as it rolled on, I sadly became underwhelmed and then disappointed by it.

All the surviving core characters are back but it was a bit jarring seeing the grandpa killed off in the first issue. It came across as sort of dismissive of the character and even though it set up the battle between the heroes and the vampires in the story, it still felt cheap, pointless and disrespectful.

I also found it odd that this takes place in the late ’80s but one of the vampire chicks had the go-to androgynous SJW mental patient hairstyle.

Additionally, the Frog brothers pretty much fuck up and get captured right off the bat, making them essentially damsels-in-distress for the majority of the story.

One thing I did like, though, was that the iconic, buff saxophone player, who we only saw for a few seconds in the movie, is revealed to be a vampire hunter in training and the oil he wears all over his body serves a dual purpose, as it is a repellent for vampires.

Other than that, this was just a waste of my time. I wanted this to be, at the very least, mindless, fun escapism. It was just a half-assed attempt at capitalizing off of a thirty year-old movie and that’s probably why there wasn’t a volume two.

Rating: 5/10
Pairs well with: the film series it’s based on and other horror comics by Tim Seeley.

Film Review: V for Vendetta (2005)

Release Date: December 11th, 2005 (Austin Butt-Numb-A-Thon)
Directed by: James McTeigue
Written by: The Wachowskis
Based on: V for Vendetta by Alan Moore, David Lloyd
Music by: Dario Marianelli
Cast: Hugo Weaving, Natalie Portman, Stephen Rea, John Hurt, Stephen Fry, Rupert Graves

Anarchos Productions Inc., DC/Vertigo Comics, Medienboard Berlin-Brandenburg, Fünfte Babelsberg Film GmbH, Silver Pictures, Virtual Studios, Warner Bros., 132 Minutes

Review:

“People should not be afraid of their governments. Governments should be afraid of their people.” – V

While this is a film that kind of blew me away in early 2006, when it hit regular theaters, it doesn’t have quite the same effect on me now. Maybe it’s because I’m older and my views on the world have evolved, allowing me to see through the simplistic, good versus evil formula that this story employs.

It’s still a damn good movie and it’s hard not to pull for the heroes as they stick it to real fascism in an Orwellian type of world but its solutions to the problem aren’t really solutions and they’re kind of juvenile and reckless.

And honestly, is it really a film about smashing fascism or is it a film about a guy simply out for personal revenge and using his theatrics to inspire regular people to put themselves in danger in an effort to get him what he selfishly wants?

Either way you chop it up, it’s still an entertaining film that leaves the audience with a lot to ponder and for fans to discuss till the end of time. Hopefully, those can be rational discussions as we now live in a world where shitbirds want to burn everything down because, “ermahgerd ferscism ers baaahd!”

The film is perfectly acted and I’m saying that as one who rarely likes Natalie Portman. She is great in this and so is everyone else. Hugo Weaving is the real glue that holds it all together, though, and he was able to give the performance of a lifetime while fully obscured by a mask and a cloak.

Since it’s been so long since I’ve seen this, I forgot how much it deviated from the original story and after having recently read it, I’m not sure why, as the structure and story of the comic seemed more effective to me. Some of these alterations are major, like all the TV station stuff. I guess it makes sense for the film but it wasn’t necessary in the grander scheme of things and it makes me wish that this were more of a beat-for-beat adaptation like Watchmen mostly was.

This is a story that would probably work better as a television series. Granted, nowadays it’d be butchered and reworked into some sort of weird amalgamation of shit like the Watchmen TV series but the comic is paced in a way that would work better in an episodic format over ten or so episodes.

As a film, however, this mostly works. I feel like it succeeded at generating the emotion and weight that it needed but some things were left out and could have made it even more effective.

In the end, it’s still solid, looks great and it showcased incredible acting performances from its stars.

Rating: 8/10
Pairs well with: the comic it’s based on, as well as all the Watchmen comics and film.

Comic Review: V for Vendetta – 30th Anniversary Deluxe Edition

Published: November 20th, 2018
Written by: Alan Moore
Art by: David Lloyd

DC Comics, Vertigo, 397 Pages

Review:

While I had several singles issue of V for Vendetta, as a kid. I’ve never actually completed the run and I’ve never read the ten-part maxi-series in its entirety.

That is until now, and because Comixology recently had a sale on the 30th anniversary edition, which was pretty pricey for a digital comic before the sale.

Being a long-time fan of Alan Moore’s work, most specifically Watchmen, and a fan of the V for Vendetta film adaptation, reading this was long overdue.

For the most part, I was really impressed with the story in its original form. It was more fleshed out than the film, which I can now say was a really good adaptation of the source material despite having limited time to fit as much in as possible.

The comic, however, was able to convey things in a deeper way while also showing things that couldn’t have been used in the film due to the differences between the two mediums and major studio Hollywood’s tendency to self-censor.

I can’t say that I was blown away by David Lloyd’s art style but that’s also pretty subjective and it does fit the tone of the story well. It’s just not my general cup of tea and it came across as pretty subdued with muted colors and action that didn’t feel as dynamic as it could have been. Still, it works for the story and I don’t want to sound like I’m just shitting on it.

If you’ve seen the film but never read the comic, the plot is basically the same. There’s just a little more meat and potatoes with the comic.

While many comics that have been labeled as “masterpieces” don’t live up to the historical hype, I’d say that V for Vendetta does. It’s a long read, packed with almost too much dialogue but it’s certainly not boring and it has solid pacing where every scene feels necessary.

Frankly, it truly is one of Alan Moore’s best.

Rating: 9/10
Pairs well with: Alan Moore’s Watchmen, as well as his more political work.

Vids I Dig 211: For the Love of Comics: The Absolute ‘Sandman’ – Review and Color Comparison

From For the Love of Comics’ YouTube description: A look at the Absolute Sandman, the ‘superdeluxe’ edition of Neil Gaiman’s classic comics series. Includes a comparison between the original-issue and recoloured pages. We talk about the size, the binding, the extras and put the Absolute Sandman side-by-side to the original issues.

Comic Review: Scene of the Crime

Published: 1999
Written by: Ed Brubaker
Art by: Michael Lark, Sean Phillips

Vertigo Comics, Image Comics (reprint), 132 Pages

Review:

I’ve been catching up on a lot of Ed Burbaker’s crime comics because I missed a lot of the old ones and because it is the month of Noirvember.

Scene of the Crime was the comic that put him on the map. It led to him working on Gotham Central and also paved the way for his future crime comics like Criminal, Kill Or Be Killed, The Fade Out and Fatale, just to name a few.

This one was highly regarded at the time that it came out and while it is pretty good, it isn’t my favorite of the Brubaker lot.

I can see how he developed his style here and it is a good, solid and competent story but it didn’t capture my attention like The Fade Out or Kill Or Be Killed did.

At its core, this is a noir tale set in contemporary times that sees a young private detective try to locate a girl that’s gone missing. However, he finds her fairly quickly, she’s then killed and we’re then treated to a pretty grandiose mystery story with lots of layers and twists.

This is a really dark tale but fans of Brubaker’s crime work shouldn’t expect anything different. I can’t go into more detail without feeling like I’d spoil too much but this is a pretty decent read with solid art by Brubaker’s top collaborators Michael Lark and Sean Phillips.

Despite this not being my favorite, it is still a good comic miniseries and a solid tale in the crime and noir genres.

Rating: 6.5/10
Pairs well with: Ed Brubaker’s other crime comics.

Comic Review: Preacher: Book Six

Published: 1999-2000
Written by: Garth Ennis
Art by: Steve Dillon, Glenn Fabry (covers)

Vertigo Comics, 377 Pages

Review:

Well, here we are… the end of the road.

And man, what an end this was.

I was half expected the series to end with a whimper because everything I truly love never seems to know how to properly end itself. But Garth Ennis penned a worthy story that channels back to a lot of what he built this series off of and gives us a pretty satisfactory conclusion to not just the series but to all the plot threads involving the key characters.

Having also just finished the television series, I can say that the comic is, by far, the superior version of the story with the better ending for all parties involved.

This moved by at a brisk pace, pushed the envelope as it always does but it gave us a real slice of humanity amongst all the rubble and edgy boi ’90s shit.

I didn’t really know how much I loved these characters until their stories concluded.

It’s really hard to talk more about it other than my actual feelings because to delve into the plot, at this point, would kind of spoil the whole thing.

Frankly, just read this series if you haven’t. It’s one of the best long running series ever created for the comic book medium.

Rating: 10/10
Pairs well with: the other Preacher stuff, as well as ’90s Spawn and Garth Ennis’ run on Shadowman.

Comic Review: Preacher: Book Five

Published: 1998-1999
Written by: Garth Ennis
Art by: Steve Dillon, Glenn Fabry (covers)

Vertigo Comics, 368 Pages

Review:

At first glance, Preacher‘s fifth volume may seem like filler. The reason being is that it diverts from the main storyline for almost its entirety and only comes back around to the primary plot at the very end.

In this chapter, Jesse Custer is basically on his own after somehow surviving death, a confrontation with God and having his heart broken by seeing the love of his life and his best friend sharing some romantic gestures.

Very late in this book we do catch up with Tulip and see her leave Cassidy behind, as months after what she believes to be the loss of her love has left her broken.

The first two-thirds or so of this follow Jesse as he becomes the sheriff of a small town, goes to war with new villain Odin Quincannon, a character I didn’t know was in the comics and thought was created just for the first season of the Preacher television show.

Jesse must free the town from the tyranny of the supremely fucked up Quincannon, as well as his Nazi lawyer that has the hots for him. During this plot thread, Jesse also discovers that his mother is still alive and they are able to reunite and find some peace with the loss they both suffered from each other’s absence.

In the last third of this volume, we catch up with Tulip and see how shitty her life with Cassidy has become. Mostly, we get her origin story told over a few issues, which added so much context to her character and her harsh life.

Honestly, if I knew what the gist of this book was beforehand, I might have been apprehensive, as the main story was rocking along at a great pace. However, this book gave us so much more character development and context that it only makes the series stronger and has thus, built up my enthusiasm for the sixth and final book.

Rating: 9.5/10
Pairs well with: the other Preacher stuff, as well as ’90s Spawn and Garth Ennis’ run on Shadowman.

Comic Review: Preacher: Book Four

Published: 1998
Written by: Garth Ennis
Art by: Steve Dillon, Glenn Fabry (covers)

Vertigo Comics, 365 Pages

Review:

Man, this series hit its stride from the get go but it hasn’t lost it and it actually comes even harder in this book.

Where the last collection was sort of the start of the second act of the entire series and didn’t have as much of an impact as the two volumes before it, this book really puts things back into a roaring motion with a pretty immediate bang.

The first issue in this collection is actually the origin story of Herr Starr. It lets you understand the villain more intimately, as well as his motivations and his hunger for power.

After that, this gets right back to the main story where the added context of Starr’s backstory really gives this string of issues a lot more depth.

This book is action heavy and a lot happens. This changes the game quite a bit, shuffles the deck and puts our heroes into positions they haven’t found themselves in yet. This is just great storytelling that feels like it is leading to something big. It’s as if Garth Ennis had a vision when he started and he’s fulfilling what that vision was.

Now I’m not sure how carefully planned this series was from its beginning but Ennis has created a rich, lived in world that only seems to get better. Most comic book series that run for a long time lose their momentum and the story gets lost.

Preacher is damn near perfection, which is pretty incredible considering that after this chapter in the saga, you’re more than forty issues into the story.

Rating: 9.75/10
Pairs well with: the other Preacher stuff, as well as ’90s Spawn and Garth Ennis’ run on Shadowman.

Comic Review: Preacher: Book Three

Published: 1996-1998
Written by: Garth Ennis
Art by: Steve Dillon, Glenn Fabry (covers)

Vertigo Comics, 349 Pages

Review:

The Preacher series reaches its halfway point with this volume and what’s great about it is that it is still rolling strong. This collection is a bit different than the first two, however, as it doesn’t just collect issues of the regular Preacher series but it also includes the Saint of Killers miniseries and the Cassidy starring one-shot. Both of these side stories add more context and some extra backstory to these characters.

Overall, this is still a fantastic chapter in Garth Ennis’ epic tale. It doesn’t flow as nicely as the first two volumes, as the inclusion of the other two stories gives it a somewhat disjointed feel but these stories felt necessary to the larger tale and I can’t really think of a better way to include them.

Once the main story gets going again, it picks up right where it left off. Some things come back into play that needed to be followed up on earlier in the series. For instance, Arseface returns for revenge but his story takes a pretty interesting turn.

While I love the version of Arseface that we’ve gotten with the television show, I like how the source material is so different and even if he’s not a main character, his material here is fun to read, I can see why they changed him for the show and gave him a bigger role in the scheme of things but I probably prefer this version of the character, as his arc works better and he seems more fleshed out, even though the comic used him less.

This is the first half of the middle act. So nothing huge happens but it moves forward at a good pace and drops some new things into the narrative to help build and enrich the plot.

In the end, this is the weakest of the first three collections but it’s still stellar and it just makes me want to keep on reading.

Rating: 9/10
Pairs well with: the other Preacher stuff, as well as ’90s Spawn and Garth Ennis’ run on Shadowman.

Comic Review: Preacher: Book Two

Published: 1996-1997
Written by: Garth Ennis
Art by: Steve Dillon, Glenn Fabry (covers)

Vertigo Comics, 369 Pages

Review:

A big chunk of this book in the Preacher series is the Crusaders story arc, which I already reviewed here. It takes up six issues of the fourteen collected in this volume but I wanted to also review this book as a whole body of work, as I am reading through Preacher in its entirety and in order.

Man, I fucking loved this book in the series and it would actually have been perfect, except for three of the issues that served as flashback/origin stories for Jesse’s dad and Cassidy. Now those stories are important but they kind of slowed things down a bit.

I guess reading this from month to month, the backstory issues were fine but it kind of gets in the way of the larger, more energetic story for the main characters. And I think that the main plot threads in this were just so damn good that even though the origin tales added context and depth, they just had a negative effect on the overall momentum.

This book is pretty important to the larger Preacher mythos, as this is where we meet supervillain Herr Starr, as well as learn all about The Grail and what their purpose is. For those that watch the television show, the events here sort of line up with the end of season three and the start of season four.

But the comic book and the TV show are very different. While they follow similar threads and have similar themes, the comic is way more over the top and intense than the show. In fact, until really reading this from the beginning, I guess I didn’t understand the depths that the comic would go, even for ’90s edgy boi shit.

While the first installment to the series was damn good, this one is close to perfect for what this story is and for Ennis’ style as a writer. I hope that momentum continues going forward as I don’t want to waste too much time before jumping into the third book.

Rating: 9.75/10
Pairs well with: the other Preacher stuff, as well as ’90s Spawn and Garth Ennis’ run on Shadowman.